Imperial Region of Lampas · The Allegiance Register

The Factions of Lampas


Seven powers and two governing ministries shape the fate of the island — each with its own vision for Lampas, each with secrets that run as deep as the waters surrounding it.

Royal NavyTourismLMIMerchantsThe FaithFisheriesNobilityInternal AffairsInfrastructure
Tourism in-game

Tourism

“I ❤️ Lampas”

LeaderTourism DirectorDenial / Corporate

What do you mean there's a Kraken? Let's hide it from the brochure. The Tourism faction keeps the visitors flowing and the resort running. Paid out automatically every 24 hours for managing and maintaining the Clover Court resort district.

Perks

  • Daily Salary: 45 Aur / day
  • Resort Housing (Free)
  • Health Insurance (dental not included)
Hospitality
Lampas Marine Institute in-game

Lampas Marine Institute

“Conservatio, Investigatio, Exploratio.”

LeaderChancellorObsessed / Scientific

The College of Marine Biology. The High School. The laboratories that hum with questions nobody on the island is ready to answer. LMI pursues truth at any cost — marine conservation and education are the public face, but what they've found beneath the waves keeps the Chancellor awake at night.

Perks

  • Create Mod Access
  • University Housing (Dorms)
  • Exclusive Ore-to-Ingot Processing
Education
Merchants in-game

Merchants

“Fortune follows the flow; value outlives the storm.”

LeaderCoinmasterGreedy / Charming

If it can be sold, the Merchants will sell it. If it can't be sold, they'll convince you it can. Property sales, trade monopolies, and profit margins that would make an empire blush. The Spire never closes, and the Coinmaster always collects.

Perks

  • Exclusive Import Rights
  • Business Licenses
  • Banking Authority
  • Demilitarized (Illegal to craft Swords, Bows, Crossbows, Tridents, Maces)
Commerce
The Faith in-game

The Faith

“The Sea gives. The Mother reclaims.”

LeaderHigh PriestEthereal / Fatalistic

At the island's highest point, where the wind carries the salt and the silence, the faithful worship K'Ra — the Kraken, the Mother of the Sea. They alone do not fear what lurks below. They welcome it. Every offering, every prayer, draws the deep a little closer.

Perks

  • Solicit Offerings
  • Communal Property
  • Shrine Housing
  • Tax Immunity (Illegal to tax)
  • The Book of Eldritch
Faith
Fisheries in-game

Fisheries

“Fish. Fish. Fish.”

LeaderCaptainGruff / Survivalist

No philosophy. No politics. Just fish. Fisheries represent the locals who rely entirely on the open market — selling deep-sea catches to the upper steps, running stalls at the Merkado Shops, or securing contract labor from the LMI and Merchants.

Perks

  • Exclusive Potion Brewing
  • Smoker Exclusivity
  • Starter Gear (Angler's Hat)
Industry
Nobility in-game

Nobility

“Elandria Empowers, Elandria Ends.”

LeaderThe Empress

The crown's shadow stretches across Lampas, though Her Imperial Majesty resides far from its shores. Those who carry noble titles wield enormous financial power. The Nobility receives Imperial Grants distributed as lump-sum injections from the mainland treasury on specific intervals.

Perks

  • Imperial Grants (Day 1: 100 Aur, Day 3: 300 Aur, Day 5: 800 Aur, Day 7: 2000 Aur)
  • Tax Collection Authority

Cannot join other factions unless they permanently surrender their noble title.

Imperial

Office of the Crown

The Collective

Overseeing the region from the halls of The Ministry office, these Crown ministries hold supreme administrative authority. They are not selectable by citizens — they stand apart as the governing power.

Ministry of Internal Affairs

“Order, Record, and Oversight”

Government

The bureaucratic heart of Elandrian rule on Lampas. Responsible for audits, registrations, and enforcement of the island charter. They keep the records and watch from the shadows.

Administrative Role

  • Whitelist Management
  • Creative Mode Access
  • Charter Oversight

Ministry of Infrastructure

“Constructing the future, securing the present”

Government

The builders, planners, and engineers of the island. Responsible for the public transport, fortifications, and managing the core public works. They shape the physical layout of the region.

Administrative Role

  • World Edit Access
  • Creative Mode Access
  • Development Authority
⚔️

Power & Tension

No faction rules Lampas alone. The Navy enforces order it didn't create. The Merchants profit from instability. Tourism sells a lie The Faith wants to shatter. LMI digs for truths that could destroy them all. The Fisheries just want to survive another day. And above it all, the Nobility watches — waiting for the perfect moment to pull the strings.

Dispatch 01

🛡️ Order vs. Faith

The Navy sees The Faith as a destabilizing cult. The High Priest sees the Navy as blind soldiers guarding a door they don't know is already open.

Navy The Faith

Dispatch 02

🎭 Truth vs. Image

LMI's discoveries threaten Tourism's carefully constructed paradise. Every marine report is a brochure rewrite. Every anomaly is a crisis for the Tourism Director.

LMI Tourism

Dispatch 03

💸 Profit vs. Survival

The Merchants buy up docks the Fisheries need to survive. The Captain won't sell. The Coinmaster doesn't take no for an answer. Something has to give.

Merchants Fisheries

Dispatch 04

👑 Crown vs. Islanders

The Nobility's cash injections could save or doom the island. Every withdrawal tilts the economy. Every title granted is a leash tightened from the imperial mainland.

Nobility Navy

Choose Your Allegiance

The island is waiting. Your faction is waiting. But be warned — once you've pledged, the tide doesn't let go.

Check In to Lampas